Destiny 2: Edge of Fate | The Desert Perpetual Raid - Environment Assets

I had the opportunity to contribute to the design and modeling of new 3d environment assets for Destiny 2: The Desert Perpetual raid.

As always, it was a massive team effort across many disciplines at Bungie—huge thanks to the Raid Team, World Art, Palette, Lighting, Vistas, and VFX for their incredible work in bringing it all together.

These Nine architecture assets were designed and created by Staff Artist Matt Turner, with my role focused on applying a cohesive erosion pass across the props.

These Nine architecture assets were designed and created by Staff Artist Matt Turner, with my role focused on applying a cohesive erosion pass across the props.

The 'Nine' floating island was created by Staff Artist Matt Turner, with my role focused on applying a cohesive erosion pass across the props.

The 'Nine' floating island was created by Staff Artist Matt Turner, with my role focused on applying a cohesive erosion pass across the props.