Sci-fi Vehicle | Concept Design

Had a blast diving into some vehicle concept design with this piece. I kept the process loose—experimenting with abstract shapes and unconventional angles until the design started to feel functional, believable, and grounded in reality.

The model was built in 3ds Max and ZBrush using a mix of sub-D modeling, trim brushes, and Boolean workflows. For texturing, I threw down some quick UVs and created a few tiling materials in Substance Designer.

Planning to explore more of these concepts in the future. Hope you enjoy it—thanks for checking it out! 🍻