Exploration and model created for Destiny2 - Vesper's Host's first encounter (Activation). The game objective, where the prop is used, is to power up the AI core to activate the station's security systems.
I worked on the Ai core model and initial exploration pass, the asset was eventually refined by lead artist Ray Broscovak to fit the evolving gameplay requirements. Exo Trim Textures and Shaders were made by Art Lead - Ethan Scheu.